Every coach has seen it. A player who’s comfortable, creative and technically reliable for eight weeks arrives at a playoff game and looks like a different person. Touches get heavy. Simple passes go astray. That player who wanted the ball all season starts hiding from it.

Two things tend to be going on.

The first is distraction. Attention that should be on the game gets pulled onto the stakes, the scoreline, the parents on the sideline. There's less left for reading the play.

The second is that players start thinking about things they'd stopped thinking about. A first touch that worked all season without any conscious thought is suddenly being supervised, and supervision makes it worse. That one hits your technically strong players hardest - the more automatic a skill has become, the more disruptive it is to start watching yourself do it.

And a normal practice offers no rehearsal for either. Nothing is at stake, nobody is watching, mistakes cost nothing. Then a playoff game arrives with all three at once.

Harder Isn't the Same as Higher Stakes

Making a drill more difficult doesn't create pressure. Adding a consequence does.

That's the finding worth having. In the research on pressure training - mostly done with adult athletes, so handle it accordingly - demands like time limits, deliberate fatigue and extra complexity didn't produce pressure on their own. Consequences did: something to be judged on, something to win, something to lose. And they bite harder when the result reaches past the immediate moment, into a running total or next week's session.

Three Ways to Add It

Mild and repeated beats intense and occasional. You're approximating the feeling, not recreating it.

Someone watching: Being evaluated is the most direct route, and it's how researchers create pressure in the first place. One player at a time with the group watching and a count being kept is far closer to a penalty than a queue of anonymous shots. Raise the stakes with a target so you can call where to put the ball - a TARGET Net across the goal mouth marks out defined scoring zones, so players on the sideline know instantly whether a shot found one. They attach to a range of goal sizes, so the goals you already own will take them.

Something to win: Choosing the next game, picking teams, holding a title until someone takes it off them. Better still if it carries into next week.

Sudden death: Next goal wins beats a twenty-minute scrimmage. It needs short games and plenty of them, which means goals for three or four fields at once - the Rhino Instant Goal pulls open in about a second and the Kickster Pro takes twenty, so four fields is a couple of minutes of setup.

Leave the Forfeits Alone

Sending the losing team off to run laps will certainly raise the stakes. Punishment reliably increases anxiety, which is exactly the problem with using it on children - around 70% leave organized sports by thirteen, most often because it stopped being fun. Rewards get you the same edge without the cost.

The same care applies across the squad. Your most gifted player might be the one least equipped to perform on command, and children start feeling pressure young. Judge it by the individual rather than the standard of the group.

Demanding is the target. Shaming isn't.

Then Spend Two Minutes on It

Don't let a pressure activity just end. Ask what they noticed. What went through your head before that shot? Did your legs feel different?

It isn't analysis and it doesn't take long. A player who can recognise the feeling has something to do with it next time - which is the difference between putting a child under pressure and teaching them to handle it.

And keep the technical work going underneath all of it. A player whose first touch isn't reliable in a quiet practice won't find one in a loud playoff game, so a rebound board like the Replay Station earns its place in the session more at this point in the season, not less.

Start With One

You can't manufacture a playoff atmosphere in a regular practice. But you can make sure the feeling isn't brand new when it arrives.

If you only do one thing, put one player in front of the group with a target to hit and a number being kept - and talk about it afterwards.

Four fields, eight goals, two minutes of setup. See the Rhino Instant Goal, Kickster Pro and Goal Corner Target Frames at quickplaysport.com.